I love to post crappy low res videos

That I do!

So, what’s new?

  • Walking
  • Toggling reticle on and off (and disabling walking while the reticle is on)

What’s next?

Dunno, either I work a little more on the 3D models for the town or I make our sniper shoot. We’ll see (I bet 5 bucks on the 3D models).

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Something new…

I decided to post a ‘post-mortem’ of one of my old projects, that I did with a friend and eventually dropped (to start working on another project, that is currently on hold due to lack of free time from him)

It was (supposed to be) a simple point-and-click ‘escape the room’ made with flash. I said was supposed to be simple, because we ended up complicating everything.

Continue reading

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That’s right

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Good old batman

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How to name a game…

Don’t ask me, I have no idea.

In fact I’m terrible at naming anything. Well, until now every game project I was involved in (see vortexcruz.net for more info) never had a final name, with most names being jokes or just stupid – “Colina Silenciosa” = Silent Hill, so it was a joke on our own project, “Final Master: Bation” just stupid – and now “The Sniper Simulator Part1, no Part2 planned”, yep, that’s the ‘codename’.

Well, seems like I should waste a bit of time coming up with a bit of back story for the game and see if that helps on getting a final name.

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This is my blog, my blog is amazing. Give it a lick…

And I have a fucking annoying pain on my left shoulder…even more annoying because I am left handed…using the mouse with the right hand, how can people do that?

Today on my mind:

Would I fail the Turing test? (ie. would I be classified as a machine and not human)

C#, what do I think I know but actually don’t know?

Unity3D, where’s the feature delta?

Money, why can’t money be free?

Because I can…

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Another day on my ‘Learn how to make a game’ hobby

Considering I’m still learning all this stuff (let’s pretend life is not a never ending learning process)

Yesterday I learned that “550/413 = 1” and it took a while to find why, until I found a post at the unity3d forum that said something about ‘Integer division’…

‘huh? integer division? what would be so special about it?’

Continue reading

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Waste of time

So, working on a sniper game, where I have to 3d model a small city environment – which includes endless loads of little objects and all that – what did I waste hours modeling?

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The planning…oh the planning.

Still choosing a reference sniper, must be compact and lightweight.

After all, the – almost non-existent – back-story of the game does not include an organization behind our sniper, so rifles wouldn’t be dropped in the chosen place by someone else, he would have to carry his own, from home or whatever place he came from. Also, considering the game play – you choose your own place to shoot from – it wouldn’t even make sense to have a rifle dropped at 10 (or more) different places.

So we can be pretty sure he wouldn’t be carrying something like a CheyTac Intervention – this being, from memory the longest sniper I read about – sure it’s a nice rifle with good accuracy and a long range, but almost 1.4 meters of length and a weight over 14 kilograms it’s far from portable.

So I made a small (very small) list of suitable rifles:

Desert Tactical Arms ‘Stealth Recon Scout — 7.62 NATO, Weight: 5 kg, 800mm long

TEI ‘M89SR — 7.62 NATO, Weight: little over 5 kg, 850mm long

RPA ‘Rangemaster 7.62 STBY’ — 7.62 NATO, Weight: ≈7 kg including scope and bipod, 710mm long when folded

PGM ‘Ultima Ratio Commando II — 7.62 NATO, Weight: ≈6 kg, ≈750mm long when folded

At least on paper – sorry, no real life experiences with rifles – these should be relatively easy to transport by hand in the middle of a city without being arrested on the first 10 seconds. All of them have an effective range of 800 m or more, except the RPA rifle. So all of them are good reference rifles to use on the game.

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muhahahaha, I laugh at your face, development schedule

I do laugh, believe me…

By my plans, tomorrow (10-Jul-2010) I should have finished most of the sketches – map layout, GUI, etc. – and all of the planning.

Yeah right, I have a map layout that is completely stupid, because I have no idea if all the space on the map will be correctly covered using that layout, when I look at it I think “So…the buildings are 100 meters wide? All of them?” that’s how good that map layout is…

The GUI…well, I know it will include something that shows how many bullets you have left.

And the planning…let’s laugh…

PGM Ultima Ratio Commando II

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