Back to good old games.

So, a few days ago I had a terrible urge to go back to one of my favourite games. One in which I spent hours and hours playing and modifying, the one that, for me, was the best of the never ending series.

GTA: Vice City

Sure, the graphics are not all that pretty, but they aren’t all that bad.

Looking around the net, found some more people that went back to GTA:VC and most of them got to this sad conclusion: “Holy shit, I can’t believe I thought those graphics were amazing”

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Explanation, a very succinct one.

While this project is on the verge of being cancelled, I do plan to keep working on it and who knows maybe even finish it.

I guess the “Cancelled” part of it only refers to it being a team project – me and a friend – in which the friend has not wrote a single line of text or made a single concept sketch since we started working on this game.

So even if the “team project” codenamed “Colina Silenciosa” is cancelled, it will, sooner or later be reborn, probably under another name, even if I am the only person working on it.

And that’s how much I want to make a shitty Survival Horror game…

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meh…

This project is on the verge of being cancelled.

Reason: lack of progress and lack of work on it.

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Another sign that I’m crazy

This project hasn’t even hit Alpha and I’m already thinking that, after finishing it on Unity, I’m remaking it on UDK.

Reason:

Been watching too many UDK tutorials, it looks simple to use, better yet, it looks logical.

That and Lightmass looks way faster than Beast.

That is all…

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Nice…

Just got a free VPS, 5GB HDD, 128MB RAM, 100GB traffic, free for an unknown amount of time, the catch?

IPv6 only. tuzki_fuuu

That really means what it sounds like, the poor thing has no idea about what an IPv4 looks like, but it has a very nice and long IPv6.

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Finally…

So I finally started working on this project more often than once every two months.

And stuff is getting done, after ~1 week working every other day we already have a basic — yet good enough for now — inventory system. Not complete, only object pick up is working for now. With object thumbnails and all.

Now the bad side of things, thanks to Cruz, who finally erased his whiteboard a couple months ago and doing so erased the little work we had already done as far as names, we had the name of the game, the name of the town where the game takes place, couple other names I can’t recall and a little start on the game…hmmm, what should I call it?…mythology?

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South Park — Coon 2: Hindsight

Surprise!! I like to watch South Park. Just watched the latest episode and…

Sorry, but my brain spoiled the fun…every time BP/DP botched something I always thought “How the fuck can they botch it even more? Release Cthulhu?” after the creatures of another dimension I just said…”Hmmm, next is Cthulhu?” And yes, it was.

Anyway I still laughed my ass off when I saw the almighty Cthulhu and then the “We’re sorry” clip.

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn (if this is wrong, it’s wikipedias fault….)

But this episode sums up how stuff works, the big company fucks up, destroys something, no matter what it is, and then…”OOpppsss, sorry!” and everything is fine.

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F*ck you!…

…I ain’t paying $12 for a domain name renewal (well, renewal + whois privacy)…especially for my ‘hobby’ site ie. this site.

So after 3 years using vortex69.net – although I only have the blog since ~6 months ago – I’m moving it to vortex69.tk .

The 25 visits in 90 days will be biggest enemy now. tuzki_bob

For future reference (for myself, or anyone who finds this), this is the code to mass replace a string in mysql:

UPDATE table_name SET column_name = REPLACE(column_name,’original_string’,’replace_string’)

on wordpress, updating the posts would be:

UPDATE `wp_posts` SET `post_content` = REPLACE(`post_content`,’old domain’,’new domain’)

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Dropped

Don’t know why, but this project (Sniper game) is officially on the dropped section.

Yes, it’s dead.

I wonder why I even bothered starting it…

It was way too complex for my abilities, so the initial enthusiasm gave way to boredom and disappointment. Yet, I did know that it was too complex at the start but still went after the ‘vision’.

Funny fact, today – 10-Oct-2010 – was the date I had set for a ‘minimum playability’ alpha version.

At least I tried. tuzki_box

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Oh no…

I’m starting to like blender for simple objects, despite the wasted time doing stuff that had a button on 3ds max – chamfer comes to mind, as does the shell modifier – by simple objects I mean most things under 1k tris, hence most of the props on my current project fit that description – yes, I’ve heard that too little tris end up being as bad as too many, but why in hell would I use over 1k tris on a bullet box – so…yeah, that is all.

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