Back…

So, finally, after a pause of 2 months (or 3…something like that) back to do some work on my little pet project.

Not much, doing some 3D models and during this week — or maybe during the weekend — I’ll make the first working concept of the main menu.

Still, one game design question remains: Loads between interiors and exteriors (that being, different maps for each) or attempt to make it completely seamless. While I personally prefer the seamless way, don’t know if it is possible/practical to implement, but if it is, part of me says occlusion culling would play quite a big part on it, now is the part where I get a bit nervous since I’m using Unity Free and Umbra is pro only :-|

Fear not! I can still try to use M2H Occlusion System, while not even close to be as powerful as Umbra, I believe it will be good enough for my project. Although this is not a “It’s perfect for me.” it’s more a “It has to work, it’s the only solution.”

The biggest problems are buildings and other props, because since it is a ‘Silent Hillish’ game there are not many enemies or other things moving around, it also helps that we will be using some of that ‘Silent Hillish’ fog, at least in some zones of the map — this way I can simply shorten the camera clipping plane in those zones — , so overall I think occlusion culling mixed with some ‘manual’ culling will work OK. Guess I’ll find the answer sooner or later. Betting on later, since right now there’s not many objects to use occlusion culling on.

See you next time.

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Must…post…more…often…

Thing I’m actively working on right now:

  • nothing…
  • still nothing…
  • Fixing my car.

I really, fucking need my car fixed. Yet I left it waiting for 2 weeks before I finally moved my ass to see what was wrong. Well, I knew what was wrong, I just needed to pinpoint what it was, it was a brake hose that had a leak, fine, taking it to the mechanic…

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Long time without posting.

That can’t be a good thing, right?

Right! Since the last post I have done nothing worth of mention. Well, worth of mention by my standards that is (and they are pretty low, believe me).

So these last two days I spent a few hours reading manga, which while it is something I like it’s also something I rarely do.

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It has taken a while…

For me to post about the announcement of the release date for Duke Nukem Forever.

Watched the trailer over 10 times. And it looks like they DID actually manage to ‘remake’ Duke, even in this day and age, where censorship and “political correctness” run rampant, especially on the video game world.

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Will it blend?

See, I’m terrible at making titles.

So, I’ve been using blender and while I still hate lots of things about it (the sucky FBX support comes to mind), I’m starting to learn to like it. In fact I’m almost as good with Blender as I was with 3dsMax, part of that is thanks to a 3DsMax interaction preset for blender 2.5 or else I would still be fighting the horrible right click to select and middle click to rotate and all the others.

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This year on ‘Colina Silenciosa’

As I already said this project started on the first days of February, 2010. What progress do we have until now?

NONE.

At least nothing noteworthy. Why? Organization…lack of.

Although I won’t hide that for me this project is, first and foremost, a learning project. I doubt that the final result will be worth distributing, but I will do it anyway.

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Getting used to blender, part 9854

Well, I guess I should post something, unfortunately it’s nothing interesting, but that’s an already known fact.

So in the last 6 months — don’t know if I’m right, but it’s around that amount of time — I’ve been trying to get used to blender, since I was used to 3ds max — which was what I learned at school — and my 3ds max ‘student version’ *cough, yarr matey!* can’t be used commercially and I can never decide if my projects are or are not commercial.

How was the progress until now?

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Now that I think about it…

…I never presented this project on this site.
While I keep posting about it and making references to vortexcruz.net and my friend Cruz, I never introduced the game.
So I’ll just copy what I have written on vortexcruz.net:

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Completely forgot what I was going to write about…

Really, I did, instead I will just write something completely random.

So, sometime ago I wrote about how Cruz — my friend who’s working on this game with me — said he was going to make some sketches and other stuff for the project, so I shouldn’t cancel it.
I also made a reference that his will to work was just temporary.

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So…

After a brief period of “Fuck it, the project is cancelled!”, this project is back on track again.

One very simple reason…Cruz — the friend working on the game with me — started showing some will to work. He gave ideas, helped on some decisions, promised sketches, etc. . But there’s still a big problem, I fully know his will to work doesn’t last more than a few days, which in some time will bring another “Fuck it, the project is cancelled!” period, rinse , repeat.

But at least we made some decisions, for example, I’m in charge of designing the map, at the very start of the game there will be a mini boss although it’s only ‘mini boss’ because at the time you will not have a weapon, so you have to use the awesome power of puzzles. Obviously, I will not write what the solution to that boss puzzle will be. More…The PC — Player character — will be an “Average  Joe” we might even give him a beer belly and who knows a moustache –and then we’ll make him say “It’sa me…Mario!!” — ok, reasonably joking about the moustache.

Ok, enough off-topic. Will post again when more stuff is done on the project, or when I feel like.

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