Category Archives: Projects
Waste of time
So, working on a sniper game, where I have to 3d model a small city environment – which includes endless loads of little objects and all that – what did I waste hours modeling?
The planning…oh the planning.
Still choosing a reference sniper, must be compact and lightweight.
After all, the – almost non-existent – back-story of the game does not include an organization behind our sniper, so rifles wouldn’t be dropped in the chosen place by someone else, he would have to carry his own, from home or whatever place he came from. Also, considering the game play – you choose your own place to shoot from – it wouldn’t even make sense to have a rifle dropped at 10 (or more) different places.
So we can be pretty sure he wouldn’t be carrying something like a CheyTac Intervention – this being, from memory the longest sniper I read about – sure it’s a nice rifle with good accuracy and a long range, but almost 1.4 meters of length and a weight over 14 kilograms it’s far from portable.
So I made a small (very small) list of suitable rifles:
Desert Tactical Arms ‘Stealth Recon Scout‘ — 7.62 NATO, Weight: 5 kg, 800mm long
TEI ‘M89SR‘ — 7.62 NATO, Weight: little over 5 kg, 850mm long
RPA ‘Rangemaster 7.62 STBY’ — 7.62 NATO, Weight: ≈7 kg including scope and bipod, 710mm long when folded
PGM ‘Ultima Ratio Commando II‘ — 7.62 NATO, Weight: ≈6 kg, ≈750mm long when folded
At least on paper – sorry, no real life experiences with rifles – these should be relatively easy to transport by hand in the middle of a city without being arrested on the first 10 seconds. All of them have an effective range of 800 m or more, except the RPA rifle. So all of them are good reference rifles to use on the game.
muhahahaha, I laugh at your face, development schedule
I do laugh, believe me…
By my plans, tomorrow (10-Jul-2010) I should have finished most of the sketches – map layout, GUI, etc. – and all of the planning.
Yeah right, I have a map layout that is completely stupid, because I have no idea if all the space on the map will be correctly covered using that layout, when I look at it I think “So…the buildings are 100 meters wide? All of them?” that’s how good that map layout is…
The GUI…well, I know it will include something that shows how many bullets you have left.
And the planning…let’s laugh…
PGM Ultima Ratio Commando II
More details about the sniper simulator
So…when the heck did I have the thought “That’s it, an assassin simulator”.
Shortly, 2+2=4 , unless you’re wrong. Explaining…
My game related projects
First, how many game related projects do I have ‘on paper’ right now?
Answer: 4 or 5, I always forget which notepad has what, 1 is a 3D game (using Unity3D), all others are flash games.
The flash games are:
an ‘escape the room’ game, that I named “Project 32″, with the typical “Where the hell am I?” plot, visually it would be made of pre rendered 3D images and plot wise it would leave room for future sequels.
a game inspired by Stick RPG, just loved that fucking game when it first appeared, so simple yet complex at the same time and fucking addicting.
and a game inspired by Japanese Visual Novels (kind of…), to be blunt this one is an hentai game…don’t have patience to write a real visual novel, although one of these is not completely excluded from being a future project.
The 3D game
a sniper simulator, aiming to get at least realistic physics for the bullets (at least wind + gravity, although I admit I’m terrible at mathematics and physics, so it might take a while), plot wise it’s pretty simple, you’re an underground assassin (an hitman or whatever you call it…) and you have a job to do.