Category Archives: Games
Another sign that I’m crazy
This project hasn’t even hit Alpha and I’m already thinking that, after finishing it on Unity, I’m remaking it on UDK.
Reason:
Been watching too many UDK tutorials, it looks simple to use, better yet, it looks logical.
That and Lightmass looks way faster than Beast.
That is all…
Finally…
So I finally started working on this project more often than once every two months.
And stuff is getting done, after ~1 week working every other day we already have a basic — yet good enough for now — inventory system. Not complete, only object pick up is working for now. With object thumbnails and all.
Now the bad side of things, thanks to Cruz, who finally erased his whiteboard a couple months ago and doing so erased the little work we had already done as far as names, we had the name of the game, the name of the town where the game takes place, couple other names I can’t recall and a little start on the game…hmmm, what should I call it?…mythology?
Yay…
Finally finished the simple model I was making with Blender.
It ended up looking nice enough (don’t worry, it looks far worse after importing into Unity), guess I’ll use blender from time to time on simple objects especially if I have time to waste, since what takes me 30 minutes on max takes over 2 hours on blender at least for me (this is due to not being used to blenders workflow, I’m not criticizing blender (must be the first time such thing happens…I feel dirty ))
Talking about Unity, I finally managed to make a tree on the ‘tree thingie’ a couple of days ago. Then I deleted the tree and never spoke of it again…
Damn…
As of today, there’s one thing I’m sure.
While Superman had his weakness on kryptonite, mine is…video tutorials, every single time I even try to watch a video tutorial, I fall asleep on my chair after ~10 or 15 minutes. Maybe the problem is the monotone voices used on those things, dunno.
Bah, I should be thinking about my game projects, like, decide on how the hell I want the ‘vertical ladder’ system to work on Colina. For going up, maybe the typical ‘you’re on rails and can’t move your mouse’ way; going down just jump, since tall ladders aren’t planned, but every time I think about it I feel compelled to make a water tower or something just to put somewhere in the game.
Progress
Finally got a terrain heightmap that I liked, still not perfect, but better than the previous one. Looks like I was finally able to use L3DT correctly, although it still lacks a bit of control.
As far as new 3D models, made a new bridge model (kind of…still being finished), next I’ll do some small props (a first aid kit, a toolbox, that kind of stuff)
Decided to finish the 30-day trial of Unity Pro and switch to free, reason: afraid of getting used to the pro features.
Talking about Unity, still trying to figure out how to use Beast.
So…
Well, I decided to start posting my rants about ‘Colina Silenciosa’ on my website instead of the team site.
So, yeah, after being halted for some time, I decided to start working on it again.
Nice…so what am I doing now?
Scrapping the – few – models already made and remodelling everything. That includes the terrain in Unity.
Which brings me to L3DT – that I use to make the heightmap to import into Unity, Unitys terrain editor is a bit…crappy – which I can’t seem to work very well with, my biggest peeve with it is control, again, I love to control the measures on my 3D models and I wish I could do it on terrains too.
Another fun thing is that we are using a square 4 km by 4 km terrain, yet, for the storyline and other planned buildings we would need less than half of that (ie. 2 km by 2 km, which is in fact one fourth of the area, but you get the idea). Let’s call that ‘artificial gameplay extension’, we make the game look long due to you having to run around for hours between planned events (Hello Oblivion…and a few others of the same style).
All for now, will be back with more ranting some other day.
As usual…
…change of plans.
Going back to one of the old ‘sleeping’ projects, “Project 32”
And will probably attempt to make it using WinterMute Engine instead of using Flash. Which has pros and cons, the biggest con being that using WME I won’t be able to submit it to Newgrounds.com. The biggest pro being that using WME I won’t need to worry too much about file size, since it would have to be distributed as a download and not embedded, so it could have ambient music, some SFX, etc.
Why this particular project?
Well, it doesn’t need any storyline – it’s an escape the room game – and I already have a list of ≈10 puzzles for it. Although I want them to be 32.
So all that is left is to start 3D modelling the whole thing. Oh Joy! Modelling and texturing dozens of objects that are not completely planned yet. Sounds like a typical project by me.
Now Reading: At the Mountains of Madness
Dropped, all of them…
Ah…I just love to be overly dramatic.
So, to be honest, my projects will not be dropped, they will just go to sleep quietly to some corner somewhere…
This decision even includes projects that were already sleeping – like “Project 32” and all the other Flash game I had in mind – the Sniper Game also goes to sleep, probably for a long…long time, mostly because while I loved, and still love the idea behind it, I admit it’s a project that is a bit too complex for a single idiot. Even my ‘Learn C# while making a game’ project – Gamez0r World – is going to sleep.
Darn I’m in such a ‘meh’ mood (http://en.wikipedia.org/wiki/Meh) that even “Colina Silenciosa”, which I was – not very actively – working on with a friend is going to ‘sleep’ and that project represents my personal gamedev Holy Grail, a survival horror in the same vein as Silent Hill.
Not as easy as it looks.
While I knew this kind of games was wrongly seen as simple, I have to be honest and admit that these games need an ass load of planning and I’m making only the bare minimum as this is only a project to learn with.
One thing it is great for, is learning how to use arrays and lists on C#
Think about it, there’s an array or list for the skills of the player, for games already made, one for game engines and a few more.
Also a save/load system is…’interesting’ to think about.
It’s starting to get confusing, but I’m still adamant that this will be the first game I finish.
Another project is born
So, as I’ve said earlier, I’m trying to learn C# (pretend that’s a sharp) so I can use it in Unity. What better way than to make a game?
One of my favourite small indie games is GameBiz 2 ( http://www.veloci.dk/gamebiz/ ), sure the guy isn’t very good at webdesign or English (the number of errors on the text in the game proves that) but that game is still one of my favourite.
So what could be a more adequate homage to GameBiz 2 than making a game of that style but using a ‘crazy one man game dev army’ world?
Nothing…that’s what. Yes, I’ll attempt to make a small game tycoon game with the premise of conveying what a ‘crazy one man game dev army’ should be like.
I guess this will be fun, since I don’t really know much of C# and I ain’t going back to VB.Net
The game even has a name, albeit a stupid one, “Gamez0r World”, it’s a half arsed homage to my old school project Paddyz0r.