Category Archives: My Rants
Random thought…again
As I said before, as someone with interest on horror games, I occasionally check Frictional Games blog, the reason for this post is that only now while watching one of their videos about their new scripting engine, did I notice one stupidly obvious thing, the name of the engine “HPL” is the initials of Howard Phillips Lovecraft, funny guys the guys at Frictional Games.
Although I’m ashamed that I only noticed this now, I’m even more ashamed because I had already read the wikipedia entry for their engine and never noticed it was right there: ” The engine, named after the initials of horror author H. P. Lovecraft“.
Back…
So, finally, after a pause of 2 months (or 3…something like that) back to do some work on my little pet project.
Not much, doing some 3D models and during this week — or maybe during the weekend — I’ll make the first working concept of the main menu.
Still, one game design question remains: Loads between interiors and exteriors (that being, different maps for each) or attempt to make it completely seamless. While I personally prefer the seamless way, don’t know if it is possible/practical to implement, but if it is, part of me says occlusion culling would play quite a big part on it, now is the part where I get a bit nervous since I’m using Unity Free and Umbra is pro only
Fear not! I can still try to use M2H Occlusion System, while not even close to be as powerful as Umbra, I believe it will be good enough for my project. Although this is not a “It’s perfect for me.” it’s more a “It has to work, it’s the only solution.”
The biggest problems are buildings and other props, because since it is a ‘Silent Hillish’ game there are not many enemies or other things moving around, it also helps that we will be using some of that ‘Silent Hillish’ fog, at least in some zones of the map — this way I can simply shorten the camera clipping plane in those zones — , so overall I think occlusion culling mixed with some ‘manual’ culling will work OK. Guess I’ll find the answer sooner or later. Betting on later, since right now there’s not many objects to use occlusion culling on.
See you next time.
Must…post…more…often…
Thing I’m actively working on right now:
- …
- …
- …
- nothing…
- still nothing…
- Fixing my car.
I really, fucking need my car fixed. Yet I left it waiting for 2 weeks before I finally moved my ass to see what was wrong. Well, I knew what was wrong, I just needed to pinpoint what it was, it was a brake hose that had a leak, fine, taking it to the mechanic…
Long time without posting.
That can’t be a good thing, right?
Right! Since the last post I have done nothing worth of mention. Well, worth of mention by my standards that is (and they are pretty low, believe me).
So these last two days I spent a few hours reading manga, which while it is something I like it’s also something I rarely do.
It has taken a while…
For me to post about the announcement of the release date for Duke Nukem Forever.
Watched the trailer over 10 times. And it looks like they DID actually manage to ‘remake’ Duke, even in this day and age, where censorship and “political correctness” run rampant, especially on the video game world.
Will it blend?
See, I’m terrible at making titles.
So, I’ve been using blender and while I still hate lots of things about it (the sucky FBX support comes to mind), I’m starting to learn to like it. In fact I’m almost as good with Blender as I was with 3dsMax, part of that is thanks to a 3DsMax interaction preset for blender 2.5 or else I would still be fighting the horrible right click to select and middle click to rotate and all the others.
Getting used to blender, part 9854
Well, I guess I should post something, unfortunately it’s nothing interesting, but that’s an already known fact.
So in the last 6 months — don’t know if I’m right, but it’s around that amount of time — I’ve been trying to get used to blender, since I was used to 3ds max — which was what I learned at school — and my 3ds max ‘student version’ *cough, yarr matey!* can’t be used commercially and I can never decide if my projects are or are not commercial.
How was the progress until now?
Back to good old games.
So, a few days ago I had a terrible urge to go back to one of my favourite games. One in which I spent hours and hours playing and modifying, the one that, for me, was the best of the never ending series.
GTA: Vice City
Sure, the graphics are not all that pretty, but they aren’t all that bad.
Looking around the net, found some more people that went back to GTA:VC and most of them got to this sad conclusion: “Holy shit, I can’t believe I thought those graphics were amazing”
Nice…
Just got a free VPS, 5GB HDD, 128MB RAM, 100GB traffic, free for an unknown amount of time, the catch?
IPv6 only.
That really means what it sounds like, the poor thing has no idea about what an IPv4 looks like, but it has a very nice and long IPv6.
South Park — Coon 2: Hindsight
Surprise!! I like to watch South Park. Just watched the latest episode and…
Sorry, but my brain spoiled the fun…every time BP/DP botched something I always thought “How the fuck can they botch it even more? Release Cthulhu?” after the creatures of another dimension I just said…”Hmmm, next is Cthulhu?” And yes, it was.
Anyway I still laughed my ass off when I saw the almighty Cthulhu and then the “We’re sorry” clip.
Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn (if this is wrong, it’s wikipedias fault….)
But this episode sums up how stuff works, the big company fucks up, destroys something, no matter what it is, and then…”OOpppsss, sorry!” and everything is fine.