Author Archives: vortex69

That’s right

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Good old batman

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Wings 3d

One word: minimalistic.

Feature wise it’s lacking a lot, but the minimalistic approach makes me like it.

Home

If someone wonders why I haven’t posted blender. That’s because…fuck you! that’s why! ie. I like blender for what it wants to be – free and feature rich -,  but hate it for what it actually is – 99.9% of the community behind it are blind fanatics and the interface…god…the interface!! – but I’ll leave that for a future rant.

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Sculptris

Just by chance I remembered this one.

Pretty nice if you want to start learning 3D sculpting without robbing a bank first.

http://www.sculptris.com/

*edit*

Now acquired by Pixologic. You might want to think about the best bank to rob…

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How to name a game…

Don’t ask me, I have no idea.

In fact I’m terrible at naming anything. Well, until now every game project I was involved in (see vortexcruz.net for more info) never had a final name, with most names being jokes or just stupid – “Colina Silenciosa” = Silent Hill, so it was a joke on our own project, “Final Master: Bation” just stupid – and now “The Sniper Simulator Part1, no Part2 planned”, yep, that’s the ‘codename’.

Well, seems like I should waste a bit of time coming up with a bit of back story for the game and see if that helps on getting a final name.

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statcounter.com

Not much to say about it, pretty nice visitor counter, free.

First found it when looking for a counter for my porn site (true story) I was using Extreme Tracking, which is also nice, data wise maybe better than statcounter, except the whole counter was public, so I could even find it on google. So I needed something a bit more private and found statcounter, currently on use on all my websites.

http://www.statcounter.com/

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This is my blog, my blog is amazing. Give it a lick…

And I have a fucking annoying pain on my left shoulder…even more annoying because I am left handed…using the mouse with the right hand, how can people do that?

Today on my mind:

Would I fail the Turing test? (ie. would I be classified as a machine and not human)

C#, what do I think I know but actually don’t know?

Unity3D, where’s the feature delta?

Money, why can’t money be free?

Because I can…

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Another day on my ‘Learn how to make a game’ hobby

Considering I’m still learning all this stuff (let’s pretend life is not a never ending learning process)

Yesterday I learned that “550/413 = 1” and it took a while to find why, until I found a post at the unity3d forum that said something about ‘Integer division’…

‘huh? integer division? what would be so special about it?’

(more…)

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Waste of time

So, working on a sniper game, where I have to 3d model a small city environment – which includes endless loads of little objects and all that – what did I waste hours modeling?

(more…)

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The planning…oh the planning.

Still choosing a reference sniper, must be compact and lightweight.

After all, the – almost non-existent – back-story of the game does not include an organization behind our sniper, so rifles wouldn’t be dropped in the chosen place by someone else, he would have to carry his own, from home or whatever place he came from. Also, considering the game play – you choose your own place to shoot from – it wouldn’t even make sense to have a rifle dropped at 10 (or more) different places.

So we can be pretty sure he wouldn’t be carrying something like a CheyTac Intervention – this being, from memory the longest sniper I read about – sure it’s a nice rifle with good accuracy and a long range, but almost 1.4 meters of length and a weight over 14 kilograms it’s far from portable.

So I made a small (very small) list of suitable rifles:

Desert Tactical Arms ‘Stealth Recon Scout — 7.62 NATO, Weight: 5 kg, 800mm long

TEI ‘M89SR — 7.62 NATO, Weight: little over 5 kg, 850mm long

RPA ‘Rangemaster 7.62 STBY’ — 7.62 NATO, Weight: ≈7 kg including scope and bipod, 710mm long when folded

PGM ‘Ultima Ratio Commando II — 7.62 NATO, Weight: ≈6 kg, ≈750mm long when folded

At least on paper – sorry, no real life experiences with rifles – these should be relatively easy to transport by hand in the middle of a city without being arrested on the first 10 seconds. All of them have an effective range of 800 m or more, except the RPA rifle. So all of them are good reference rifles to use on the game.

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