Author Archives: vortex69
Getting used to blender, part 9854
Well, I guess I should post something, unfortunately it’s nothing interesting, but that’s an already known fact.
So in the last 6 months — don’t know if I’m right, but it’s around that amount of time — I’ve been trying to get used to blender, since I was used to 3ds max — which was what I learned at school — and my 3ds max ‘student version’ *cough, yarr matey!* can’t be used commercially and I can never decide if my projects are or are not commercial.
How was the progress until now?
Now that I think about it…
…I never presented this project on this site.
While I keep posting about it and making references to vortexcruz.net and my friend Cruz, I never introduced the game.
So I’ll just copy what I have written on vortexcruz.net:
Completely forgot what I was going to write about…
Really, I did, instead I will just write something completely random.
So, sometime ago I wrote about how Cruz — my friend who’s working on this game with me — said he was going to make some sketches and other stuff for the project, so I shouldn’t cancel it.
I also made a reference that his will to work was just temporary.
So…
After a brief period of “Fuck it, the project is cancelled!”, this project is back on track again.
One very simple reason…Cruz — the friend working on the game with me — started showing some will to work. He gave ideas, helped on some decisions, promised sketches, etc. . But there’s still a big problem, I fully know his will to work doesn’t last more than a few days, which in some time will bring another “Fuck it, the project is cancelled!” period, rinse , repeat.
But at least we made some decisions, for example, I’m in charge of designing the map, at the very start of the game there will be a mini boss although it’s only ‘mini boss’ because at the time you will not have a weapon, so you have to use the awesome power of puzzles. Obviously, I will not write what the solution to that boss puzzle will be. More…The PC — Player character — will be an “Average Joe” we might even give him a beer belly and who knows a moustache –and then we’ll make him say “It’sa me…Mario!!” — ok, reasonably joking about the moustache.
Ok, enough off-topic. Will post again when more stuff is done on the project, or when I feel like.
Back to good old games.
So, a few days ago I had a terrible urge to go back to one of my favourite games. One in which I spent hours and hours playing and modifying, the one that, for me, was the best of the never ending series.
GTA: Vice City
Sure, the graphics are not all that pretty, but they aren’t all that bad.
Looking around the net, found some more people that went back to GTA:VC and most of them got to this sad conclusion: “Holy shit, I can’t believe I thought those graphics were amazing”
Explanation, a very succinct one.
While this project is on the verge of being cancelled, I do plan to keep working on it and who knows maybe even finish it.
I guess the “Cancelled” part of it only refers to it being a team project – me and a friend – in which the friend has not wrote a single line of text or made a single concept sketch since we started working on this game.
So even if the “team project” codenamed “Colina Silenciosa” is cancelled, it will, sooner or later be reborn, probably under another name, even if I am the only person working on it.
And that’s how much I want to make a shitty Survival Horror game…
meh…
This project is on the verge of being cancelled.
Reason: lack of progress and lack of work on it.
Another sign that I’m crazy
This project hasn’t even hit Alpha and I’m already thinking that, after finishing it on Unity, I’m remaking it on UDK.
Reason:
Been watching too many UDK tutorials, it looks simple to use, better yet, it looks logical.
That and Lightmass looks way faster than Beast.
That is all…
Nice…
Just got a free VPS, 5GB HDD, 128MB RAM, 100GB traffic, free for an unknown amount of time, the catch?
IPv6 only.
That really means what it sounds like, the poor thing has no idea about what an IPv4 looks like, but it has a very nice and long IPv6.
CloudFlare
Helping my most visited site (~1k uniques/day) run on a free webhost, so it must be good.