Author Archives: vortex69
For me today was “Fix crap” day
Today I was in a “tinker with stuff” mood.
So I started by trying to fix my gamepad, I succeeded, then I spent some time playing Pro Evolution Soccer 2011 and thinking “Next, Silent Hill 2”, which has been on hold ever since I broke the gamepad, then “Hmm, this button isn’t answering very well to presses”, proceeded to open the gamepad and tinker a bit more, then back to PES, then some other little detail…well, long story short, I tinkered so much with the gamepad that I completely fucked it beyond repair. “Yay!” for me, no gamepad any more.
Project PewPew, update #5
Yesterday I promised an update, I’m doing it this early since I’m a bit tired so there’ll be little progress.
So, for now the level of the enemies to spawn will be “controlled” by the amount of time you’ve been playing (e.g. you play for 2 minutes and it starts spawning Enemy 2 mixed with Enemy 1).
As for the “flying” speed and shot cadence, maybe a mix of time and score. Still playing with ideas about this.
Also, as I have said before, this game will be really simple and short. This means 3 or 4 enemy types and one boss, overall, maybe 15-20 minutes of gameplay, if that much.
See you next time.
Rant 32145
Oh, haven’t ranted in quite a while.
I love to buy stationery stuff (yeah, notebooks, pencils, pens, etc.), so today I’ll rant about that.
Found 0.7 mm leads for 0.99€ 4 x 20 leads, I have a little “tube” of 40 Pilot ENO 0.7 mm around, but never got around to using them plus they are HB, the 0.99€ ones are 2B which is quite a rare find, at least around here, even more considering the price.
Project PewPew, Day 34875467, Afternoon
Sorry, stopped working on this for too many days.
Not much has changed, there’s a basic GUI (with health, score and number of lives), got a infinite scrolling background (a big ass cylinder that rotates on the vertical axis, textured with white dots on a black background…the inspiration was the moment I remembered a zoetrope). Also the enemies now shoot.
Right now I’m finishing the model for “Enemy 2” or on a more fantasy inclined naming a “Dolphin” class spaceship (don’t quote me on that name).
Tomorrow (well, it’s 3 in the morning, so…in a few hours) I plan to work a bit on the “Game Manager”, more exactly on the enemy spawner part of it. Then to think about how to ramp up difficulty during gameplay. If by the end of this I still have some patience left, might work a bit on the basic enemy A.I..
Overall, I have to admit this project is going exceedingly well, considering I’m the one working on it.
Project PewPew, Day 2
After spending a nice afternoon hiking, I decided I should try to do something unusual, work on a project. Only a little bit of work, I’m tired.
So “enemy 1” is modelled and textured as seen on video. Yes, I should think harder when I come up with names.
Oh! Yes, the goofiness of the models and textures is intended, although it’s not like I could make much better than that.
Project PewPew, Day 1 (video)
Player spaceship modelled, it moves and shoots (it also plays sounds, not included on video).
Not much by anyone else’s standards, but quite a bit of progress by mine.
Tomorrow: design, model and texture one of the enemy ships. Then work a bit on A.I.
Obviously being as lazy as I am, progress will slowdown quite a bit in the next days.
Project #363092.8
Yeah, another one, but this one is being taken so seriously by me that the codename is “Project Pew Pew”.
A quick description:
3DBuzz “Simple 2D Shooter” tutorial mixed with Macross for the NES = Project Pew Pew.
Expect this: Barely playable + bad 3D models + crappy textures + even worse sound effects.
Let’s see if I ever finish it.
Random thought…again
As I said before, as someone with interest on horror games, I occasionally check Frictional Games blog, the reason for this post is that only now while watching one of their videos about their new scripting engine, did I notice one stupidly obvious thing, the name of the engine “HPL” is the initials of Howard Phillips Lovecraft, funny guys the guys at Frictional Games.
Although I’m ashamed that I only noticed this now, I’m even more ashamed because I had already read the wikipedia entry for their engine and never noticed it was right there: ” The engine, named after the initials of horror author H. P. Lovecraft“.
Now for something completely random.
So I was playing Vampire: The Masquerade – Bloodlines (I seem to do that once a year, interesting.)
And as usual I loved the dictations of Dr. Alistair Grout, the malkavian primogen, I wanted the audio files so after a quick search around the web to find where the hell the audio files were stored, I found that no one knew or if they knew no one said anything.
So, if you also want them, there are two choices:
1- Rip them yourself, use Quick and Dirty Bloodlines Tools (a.k.a. VPKTool, here ), the files are on pack000.vpk , named: “dictation_message_1” to “dictation_message_9”
2- Here (7z file): Click to Download
Bellow you’ll find the transcription of those (Well…they are not really the transcription, they are the text of the in game subtitles)
C# Yellow Book
I rarely post on the free stuff section, today is one of those rare days.
C# Yellow Book
http://www.robmiles.com/c-yellow-book/
Most people interested in C# (pretend it’s C Sharp) probably already saw a link to this free book floating around on the web. I still haven’t read it – read only maybe 10 pages, should print it – and it seems nice.
So…download it and read it, the worst that can happen is that you end up wasting a couple of hours trying to educate yourself, which can be a good or bad thing, depending on your life philosophy.