So, I was roaming around the interwebs and came across this game engine (to be honest, I believe I came across it back when I first found Unity too).
Looked at the price for the “Pro” version and it was…0€, the right price for my wallet.
It also had real time shadows (which I really wanted to play around with).
So I ‘bought’ it!
My impressions?
F*cking god…it’s good that they are giving it away for free.
Don’t get me wrong, there are some things I liked, the scripting is pretty straight forward, it has real time shadows, the 2D/3D scenes thing seems useful. (“it was free” is also pretty important)
But I have one…slight problem, the model importer refuses to work with anything (or anything complex, just tried a cube from 3dsmax 2009 and it worked, on the other hand a cube from blender made it crash) and this slight problem makes it slightly difficult to do anything with the darn thing.
Darn, here I was ready to redefine the survival horror genre with my project and the model importer got in my way.
Nah, I mostly was trying to reassemble all the assets from the dead “Colina Silenciosa” project and see how it would look with real time shadows, because an horror game is not horror enough without moving shadows.
But nope, can’t import fbx — which I was using with Unity back then — tried exporting again to 3ds, collada and whatever other formats it supposedly works with and always the same crap.
Darn…well, grabbed their 3ds max exporter plugin loaded 2009 up, exported one of my models to .dxmesh and…
*suspense*
*a bit more suspense*
I lost it…The f*cking thing can’t even import it’s own file format adequately.
I can’t even begin to comprehend what in the nine hells is going on with the import process, but it seems it imports them as what I aptly describe as “f*ck huge” and I mean “f*ck huge” as it’s importing at the very least on a 10000:1 scale.
¤ Another thing I disliked — albeit not as “holy flopping shite” as the non working importer — is that unlike in Unity there wasn’t an easy default settings panel for the exported exe. So basically you exported for 1024×768 (or whatever other resolution) and that was it.
¤ And doesn’t import .tiff, at best it supports .png. (hey, if all the problems with this thing were so petty as this one, I would be loving it)
¤ Something else that I just forgot…
Then I visit their forum, looking for solutions to the importer thing, and see it’s very dead (as expected for an engine in which the latest version dates back to 2010), but it’s kind of a pity as the community seems decent (going by the old topics).
Also fun to see they were working on v4 and planning to release v3.3 by the end of 2010…and then didn’t.
Well, kind of sad, but becomes fun when you realize the company didn’t go bankrupt and is still going, they just decided game engines weren’t their strong point. (although they still seem to go around with “Carbon” which was their name for v4, just very slowly)
So, in conclusion, it’s good it was free, and even then I almost cried for my 0€ (and bandwidth) as the damn thing is completely unusable. Should sue them for the loss of hair due to stress.
Believe me, I really wanted to like this thing, but it’s simply impossible.
I knew I should simply have used UDK if I wanted to play around with realtime shadows…