This time with sound!
Crappy video quality, but enough to understand the basic: It sucks!
Decided how the boss will work, good old school style, boss is divided into three sections, at a time only one of them receives damage. still thinking if the section that receives damage will be random or it will be: upper section, bottom section and middle section, by this order.
Still haven’t finished “Enemy 2”, should finish the texture today.
Then, maybe I’ll work a bit on “Project 32”, or maybe not…we’ll see.