Sorry, stopped working on this for too many days.
Not much has changed, there’s a basic GUI (with health, score and number of lives), got a infinite scrolling background (a big ass cylinder that rotates on the vertical axis, textured with white dots on a black background…the inspiration was the moment I remembered a zoetrope). Also the enemies now shoot.
Right now I’m finishing the model for “Enemy 2” or on a more fantasy inclined naming a “Dolphin” class spaceship (don’t quote me on that name).
Tomorrow (well, it’s 3 in the morning, so…in a few hours) I plan to work a bit on the “Game Manager”, more exactly on the enemy spawner part of it. Then to think about how to ramp up difficulty during gameplay. If by the end of this I still have some patience left, might work a bit on the basic enemy A.I..
Overall, I have to admit this project is going exceedingly well, considering I’m the one working on it.