You do…good, but be aware that that door does not simply give you access to a building, no sir. It is some sort of time and space manipulator, do you know why?
Because the freaking building behind has an interior area that could cover the entire town.
Yes, as work starts moving forwards I start wondering about things that look like no brainers but are not, for example, most of the time – at least on adventure/horror/survival horror games – the interior area of a building/structure DOES cover quite a bit more than the exterior would make you think. And that is a problem for me, mostly because I like to be accurate when it comes to scale, but also because on this project the interiors are not a different map/scene, the interiors are…well…inside the exteriors.