So, last time I posted, I said I was working a bit on the game. As usual I started pretty well (did 2 or 3 models) and then simply stopped. That’s my typical modus operandi, full steam for one day or two and then a big stop for 2 weeks or more. I guess that’s part of why after 1 year there’s no noticeable progress on the project (to my defence we did restart the project in September 2010).
Thinking on the positive side of things, during those stops I always get some new ideas, or plan a few more details. The latest planned detail was the camera FOV, seems like Unitys default 60º is a bit too much, at least for correctly sized 3d models, so I’m testing 45º and it looks nice enough. Before someone thinks “But X game has a >80º FOV and looks fine.” two things: models were made considering a large FOV…AND most of these ‘big ass FOV’ games use the horizontal FOV and not the vertical FOV (Unity uses vertical FOV).
That’s all for now.