Well, I decided to start posting my rants about ‘Colina Silenciosa’ on my website instead of the team site.
So, yeah, after being halted for some time, I decided to start working on it again.
Nice…so what am I doing now?
Scrapping the – few – models already made and remodelling everything. That includes the terrain in Unity.
Which brings me to L3DT – that I use to make the heightmap to import into Unity, Unitys terrain editor is a bit…crappy – which I can’t seem to work very well with, my biggest peeve with it is control, again, I love to control the measures on my 3D models and I wish I could do it on terrains too.
Another fun thing is that we are using a square 4 km by 4 km terrain, yet, for the storyline and other planned buildings we would need less than half of that (ie. 2 km by 2 km, which is in fact one fourth of the area, but you get the idea). Let’s call that ‘artificial gameplay extension’, we make the game look long due to you having to run around for hours between planned events (Hello Oblivion…and a few others of the same style).
All for now, will be back with more ranting some other day.