By blender, I guess what I mostly missed was the interaction of 3ds max.
As I posted earlier, I’m playing around with blender – a piece of software I’ve disliked ever since I first touched it, a few years ago – and for now, I’m able to model simple stuff – that means I’m able to assemble cubes together in a way that makes them resemble something – then I wanted to put some textures on it and it took me quite a while to find out how to do that, reason? The “Texture” tab was out of my monitor viewing area, together with whatever tabs come right after it.
Then a little, simple bit of UV mapping, not bad, overall the same as max.
Remember those ‘sticks’ I posted earlier, that didn’t export very well using fbx?
They were an actual prop for one of my projects (Colina Silenciosa). A little old, beaten pier.
Here’s a magnificent ‘look mommy, I’ve used blender’ WIP:
The best part of using blender is: Next time I say I hate it, no one will be able to tell me: “But you never tried it!!” and be right.