Today…

Today I finally decided to search for a 3ds max interaction preset for blender and found one.

And magically blender started working for me – not really, but better than before – now all I have against blender is that it has a tendency to crash. That and it lacks any way to measure an object, which is bad, very bad, since every model I make always uses the correct, real life measurements. And FBX exporting on blender sucks…a lot…it might be my fault, but it’s not normal that this (quick “Oh, look I’m able to use blender now” test):

Becomes this in Unity:

Same thing if I import it into max, only 1 ‘stick’ in there. Thinking positively, Collada works  and imports ok into Unity.

*edit*

If I’m not wrong, the problem was my good old nemesis “Export Selected”

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