Something new…

I decided to post a ‘post-mortem’ of one of my old projects, that I did with a friend and eventually dropped (to start working on another project, that is currently on hold due to lack of free time from him)

It was (supposed to be) a simple point-and-click ‘escape the room’ made with flash. I said was supposed to be simple, because we ended up complicating everything.

It was supposed to be crudely drawn (maybe even 3d modelled and pre rendered, but crudely anyway) we ended up trying to go all bells and whistles with high poly (kinda) models, zoom in/out animations at 30fps and all that stuff. Meanwhile I have deleted the project folder, but still have some renders of the outside of the house.

A bit ashamed of it, but I admit that was – in fact still is – the best 3D model I ever made. And yet it is – at best – average. (for a novice with no artistic eye, like me)

Also consider this would be a flash game with pre rendered images, so any beauty that 3D model had, it would be converted into a blurry pixelated mess as soon as I imported the animations into flash.

More ‘Why did it die?’ details:

At the beginning it was only one room, it grew up to a full 2 floor house and we were considering adding a basement and a garage.

Plot, there was none, the typical ‘Woke up in here, WTF?’. Until we started writing what seemed to be a sequel to ‘The Exorcist’ and planning a 2 floor house.

I guess this sums it up. Might do some more post-mortems in the future, still have 2 or 3 dead projects somewhere.

Which makes me wonder how after failing easy projects we – me and that friend – keep trying and increasing the difficulty of them.

*edit*

Looks like I didn’t delete the folder where I had that model, but deleted all the textures.

The house scene has ≈43000 tris, and still wasn’t finished.

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