So, working on a sniper game, where I have to 3d model a small city environment – which includes endless loads of little objects and all that – what did I waste hours modeling?
An excavator…
Why? because I can…that and because I want to leave a bit of city to be a construction zone or I would die of boredom due to modeling and placing god knows how many buildings. Making one single building is boredom enough for 1 week, thank you.
For…the second time ever I’ll show the world one of my crappy 3D models. :-|
3250 tris, I would guess at least half of them are wasted in a very wrong way…
Now I have to do the worst part…texturing it.
Also made the zoom script, now I need to put a sniper reticle on the screen.
Which wouldn’t be hard, if things didn’t have this strange need to behave a different way, every time I use them.
For some reason the GUITexture with the reticle just stays there, doesn’t follow the mouse, which is interesting since in my other project the crosshair works perfectly. *edit* strangely enough, it works now…*edit*
Since I divided work into two different scenes on Unity – one for the map construction, other for weapon testing – it seems to be easier to make nice progress, although at the end it’ll end up being very confusing to ‘merge’ both scenes .
Even worse, as soon as Unity 3.0 is released I’ll move both of my game projects to the new version, which might be easy or might be impossible. :-?
Talking about Unity 3.0, it would be nice if they would at least tell us a ‘semi-final’ feature delta between Pro and the free version. Because I sure as hell am counting on being able to use Beast, and am hopeful that I’ll be able to use Umbra. Only time will answer that.
Time to sleep (:|
